As school winds down those of us who work with youth hit our busiest time of the year. Here at EPL, the youth services librarians visit as many schools as possible, introducing Summer Reading and getting students excited about all of the books that they can read over the summer.
As always, any youths entering 12th grade or younger can sign up for Summer Reading. To sign up simply stop by one of our service desks and ask for a summer reading log.
So what do we expect from our readers? We want participants to read for about 30 minutes every day, which we round out to 24 hours over the course of the summer. It’s worth noting that we count all interaction with books as reading including reading comics and graphic novels, being read to, listening to audio books, reading eBooks, and especially for our toddlers and preschoolers, paging through and playing with books.
Prizes are awarded at 12 hours and 24 hours and will be available until August 31 (or until we run out):
- 12 hour prize: pick a prize from our Mystery Box! (available beginning July 2)
- 24 hour prize: choose a free book! (available beginning July 16)
If they complete the full 24 hours by August 17, readers will also receive an invitation to our end of the summer party where they get to meet Mayor Cassie Franklin and they are entered into a drawing for a chance to win a grand prize which varies depending on their age.
On our school visits, we want students to hear about all these great prizes and get excited for Summer Reading but we also love to tell them about some of the wonderful new books in our collection. I mostly visit middle schools and I’m always surprised about which books elicit the biggest response from students. Here are a few of this year’s hits:
The Epic Fail of Arturo Zamora by Pablo Cartaya
Arturo leads a pretty quiet life. He hangs out with his friends, plays basketball, works in his family’s Cuban restaurant, and explores his Miami neighborhood. He’s looking forward to a summer full of all these things when two events rock his world. First, a family friend moves into their apartment building. Carmen is smart, funny, and just a little bit mischievous and Arturo is desperate to impress her and willing to follow any schemes she cooks up.
The second person who comes to town is a lot less fun. A land developer plans to build a high-rise in the neighborhood, demolishing Arturo’s family restaurant in the process. Carmen, with her passion for activism, and Arturo, with his passion for Carmen, are determined to stop this from happening. Soon Arturo is wrapped up in a plan that – if it works – just might save the restaurant AND impress Carmen. But if it doesn’t work? Well that would definitely be an epic fail.
Bad news, Earth is gone. Last Day on Mars takes place about two hundred years in the future. When scientists discovered that the Sun was dying and that it was going to destroy the solar system, humans banded together, put aside their petty squabbles, and began to look for a new home. The first stop was Mars. Martian colonies proved to be a safe place to look for an inhabitable planet and build the technology to send billions of people there. A planet was found, so far away that the trip will take over 100 years, but that is just a blink of an eye for the future of humanity- they’ve developed stasis technology that will allow them to hibernate without aging.
The book opens on the last day before this voyage will begin. Liam and Phoebe are two tweens set to take the last ship from Mars. Their parents are scientists and are still working on tech to make the new planet more Earth-like. As Liam and Phoebe wait for their parents, strange things begin to happen that make them question their safety and whether humans are alone on Mars. Suddenly, their future is cast in doubt and Liam and Phoebe find the fate of all humanity in their young hands.
The Marrow Thieves by Cherie Dimaline
This book takes place in a post apocalyptic future version of North America. Global warming has wreaked havoc, leaving society on the brink of collapse. Perhaps even worse, people have lost the ability to dream and this seems to be driving them to madness, losing their minds and committing horrible acts.
The only people who can still dream are indigenous and native people and it seems that the difference is tied to the marrow inside their bones. It is believed that their bone marrow can be used to restore dreams to others, but the process of extracting the marrow is terrible and often fatal so indigenous people are hunted by deceitful, cruel, and greedy bounty hunters know as recruiters.
French is one of these indigenous people, a young Métis Indian on the run with a small group hoping to find others like them, for there is safety in numbers. As they flee, French’s relationship with one of his companions develops into more complicated feelings, but he also begins to realize that there might be a way to stop those hunting them and maybe secure the safety of those around him.
Luvander is a rogue. She actually reminds me a little of Han Solo, except in a world of dwarves and dragons instead of one with droids and Death Stars. She’s a treasure hunter, but she’s found more trouble than treasure and she is wanted by the lawmen of the kingdom. So she sets out on a dangerous quest to find the gold that is supposedly at the bottom of the Dragon’s Maw, a notorious and dreaded underground labyrinth. Along the way she is joined by some companions including a dwarf and a prince, each with their own secrets. But none of their secrets are as powerful or potentially dangerous as the one that Luvander herself is about to unleash.
When Makepeace goes to sleep every night her battle begins. Makepeace has some special but dark abilities. She can see the spirits of the dead that roam the land and she is able to house them inside of her. Every night she must fight them off, lest she be possessed by these desperate ghosts. Makepeace lives with her mother in a small village but England is on the brink of Civil War so Makepeace is sent to live with father, a powerful nobleman. At the same time, Makepeace fails in her efforts to protect herself and is possessed by something far more powerful and wild than she ever imagined.
In her new life, Makepeace learns how deceptive she must be about her abilities. Yet her father’s family seem determined to use Makepeace in ways that could prove both terrible and dangerous. As Makepeace begins to realize that she is in grave danger with these people, she decides to run, preferring the dangers of a country at war to the deceptions of her “family.” As she flees, she begins to collect an odd group of companions and learns to harness the powers that come with possession, rather than fighting them. Makepeace begins to realize she might have a larger role to play in the world around her. If she can survive long enough.
Aster lives in a village where many families have magical abilities, including his own. But magic in this world works in rigid ways – all the boys develop powers that turn them into shape-shifters able to turn into different animals, while girls become witches with the ability to cast magical spells. Aster has never been able to shift and he’s realized that he can cast spells. He is terrified this secret will bring shame on his family, so he hides it from all but one friend.
Then, a couple of the other boys in the village go missing and Aster suspects that his powers are the only way to find them and rescue them from the dark forces who hold them. But in doing so, he will expose his secret and expose himself to backlash and perhaps even banishment. He must decide if doing the right thing is worth risking everything.